I will continue to evolve my light setup and skin settings as I render more images, and learn more of what works and what does not. In this way, when I reduce the size of my image, I get a sharper picture with more details. I have also started rendering larger images (minimum width or height of 3000 pixels). In postwork, I reduce my softening and glow effects, so that I preserve more skin detail. I also want there to be enough light to bring out the effects of my new Iray skin settings. As was established in the last section, Daz3d Genesis 8 is simply an improved and newer version of Daz3d Genesis 3, but let’s go look deeper in all the points and analyze what exactly is different and why is it better. The cold and warm lights help to bring out the different skin hues and also accentuates my figure’s shape and musculature. I like combining both cold and warm lighting, so I generate a cold light layer using DTSol-NightTimeE from Skies of iRadiance – Night Sky HDRIs for Iray, I generate a warm layer using DTSol-SunsetL from Skies of iRadiance – Sunset HDRIs for Iray, and finally one using the more neutral Tropical Ruins HDR. I still use my three point light system, but I have added another back light, and I combine lighting from multiple IBLs or Environment maps. Similarly, changes in skin settings may require different lights, and changes in light may require different skin settings.Īfter creating my new Iray skin shader, I also had to change the way I light my scenes and do postwork. Different texture maps will likely require different skin settings and lights to get optimal results. This is why there is no single right or best skin shader. However, shader settings interact with both textures and light to create the end result. This is mostly what people talk about in discussions of creating realistic skin and will also be the main topic in this tutorial. This tutorial has more on how I light my Iray scenes. Kendra for G3F & G8' is a brand new Character pack for Genesis 3 Female and Genesis 8, Kendra is a stunning beach beauty who loves to be out in the sun 14.95. Part of getting skin to look good, is to light it well. By: VirtualDesires, 3feetwolf, magicweaver. Materials (including skin) interact with scene lights to produce the final render result. The set is also a Merchant Resource you can use the included morphs to enhance. All options include its respective card for easy visual recognition.
All morphs (except Projection) come with individual Left and Right dials for asymmetrical control and a total of 173 mixable options. This includes not just the base textures, but also the very important translucency, specular, and bump texture maps. A huge set of options to enhance Genesis 8 Female (s) breasts. The way skin looks in a render will depend on three key things – The first thing I realized when I started playing around with skin shaders in Daz Studio Iray, is there is no one “right way” to shade skin.